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Load (computing) : ウィキペディア英語版
Load (computing)

In UNIX computing, the system load is a measure of the amount of computational work that a computer system performs. The load average represents the average system load over a period of time. It conventionally appears in the form of three numbers which represent the system load during the last one-, five-, and fifteen-minute periods.
== Unix-style load calculation ==
All Unix and Unix-like systems generate a metric of three "load average" numbers in the kernel. Users can easily query the current result from a Unix shell by running the uptime command:
$ uptime
14:34:03 up 10:43, 4 users, load average: 0.06, 0.11, 0.09
The w and top commands show the same three load average numbers, as do a range of graphical user interface utilities. In Linux, they can also be accessed by reading the /proc/loadavg file.
An idle computer has a load number of 0. Each process using or waiting for CPU (the ''ready queue'' or run queue) increments the load number by 1. Most UNIX systems count only processes in the ''running'' (on CPU) or ''runnable'' (waiting for CPU) states. However, Linux also includes processes in uninterruptible sleep states (usually waiting for disk activity), which can lead to markedly different results if many processes remain blocked in I/O due to a busy or stalled I/O system.〔http://linuxtechsupport.blogspot.com/2008/10/what-exactly-is-load-average.html〕 This, for example, includes processes blocking due to an NFS server failure or to slow media (e.g., USB 1.x storage devices). Such circumstances can result in an elevated load average, which does not reflect an actual increase in CPU use (but still gives an idea on how long users have to wait).
Systems calculate the load ''average'' as the exponentially damped/weighted moving average of the load ''number''. The three values of load average refer to the past one, five, and fifteen minutes of system operation.
For single-CPU systems that are CPU bound, one can think of load average as a percentage of system utilization during the respective time period. For systems with multiple CPUs, one must divide the number by the number of processors in order to get a comparable percentage.
For example, one can interpret a load average of "1.73 0.60 7.98" on a single-CPU system as:
* during the last minute, the system was overloaded by 73% on average (1.73 runnable processes, so that 0.73 processes had to wait for a turn for a single CPU system on average).
* during the last 5 minutes, the CPU was idling 40% of the time on average.
* during the last 15 minutes, the system was overloaded 698% on average (7.98 runnable processes, so that 6.98 processes had to wait for a turn for a single CPU system on average).
This means that this system (CPU, disk, memory, etc.) could have handled all of the work scheduled for the last minute if it were 1.73 times as fast.
In a system with four CPUs, a load average of 3.73 would indicate that there were, on average, 3.73 processes ready to run, and each one could be scheduled into a CPU.
On modern UNIX systems, the treatment of threading with respect to load averages varies. Some systems treat threads as processes for the purposes of load average calculation: each thread waiting to run will add 1 to the load. However, other systems, especially systems implementing so-called M:N threading, use different strategies, such as counting the process exactly once for the purpose of load (regardless of the number of threads), or counting only threads currently exposed by the user-thread scheduler to the kernel, which may depend on the level of concurrency set on the process. Linux appears to count each thread separately as adding 1 to the load.〔See http://serverfault.com/a/524818/27813〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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